A tale about rework and historical battles

A tale about rework and historical battles

It’s been some time since our last update. We want to change that now and inform you about the current progress.

1) Modding

One of our goals is to give you the opportunity to let your own creativity run free. In order to achieve this, it will be possible in Feudal Kingdoms to create your own troops, buildings, battles and even entire kingdoms. Unfortunately, this freedom came with the price that we had to rewrite some of our code. An effort that has proven to be worthwhile

2) Historical battles

The history of Toria is shaped by many locations and events. Events that, thanks to diligent writers, have been put on paper and preserved for the future. Relive these battles and their history and lead the armies of the past into combat. Can you change the outcome of these battles? With the modding tools mentioned at the beginning there will also be the possibility to create your own battles and share them with the community.

3) Campaigns

The first two campaigns are being created parallel to the revision of the code base. While “War Of The 2 Kings” teaches you the basics of the game, “War For Toria” will test your skills as a ruler. Can you reunite Toria under one banner and become the next great king? Which path are you going to take to achieve your goals?

4) What’s next?

We are currently working on fixing some annoying bugs and finalizing the modding tools.
The next step will be to make the tutorial campaign available to the testers and to get their feedback.
First parts of the modding tools should also be released soon to give you the opportunity to play around with the stats of your troops.

Until then, the Blood And Pixels team wishes you a relaxing summer and see you soon.